
User Interface Software and Technology
The HCI community has a long history of innovation in user interface software and technologies, but there are few surveys or review of all of this research. This book attempts to summarize much of this knowledge, providing a living online textbook for UX designers, researchers, design-literate developers to learn from and leverage this ever-expanding body of knowledge.
I hope you enjoy! If not, please file an issue on the the book’s GitHub repository.
Chapters
![]() | Chapter 1 A History of Interfaces
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![]() | Chapter 2 A Theory of Interfaces
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![]() | Chapter 3 What Interfaces Mediate
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![]() | Chapter 4 Accessibility
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![]() | Chapter 5 Programming Interfaces
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![]() | Chapter 6 Interactive Interfaces
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![]() | Chapter 7 Interface Architecture
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![]() | Chapter 8 Pointing
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![]() | Chapter 9 Text Entry
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![]() | Chapter 10 Hand-Based Input
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![]() | Chapter 11 Body-Based Input
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![]() | Chapter 12 2D Visual Output
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![]() | Chapter 13 3D Visual Output
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![]() | Chapter 14 Physical Output
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![]() | Chapter 15 Help
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![]() | Chapter 16 Intellectual Property
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![]() | Chapter 17 Translation
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![]() | Chapter 18 Interface Ethics
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ReferencesEverything cited | ||
GlossaryDefinitions | ||
IndexCommon words and where they are | ||
SearchFind where words occur | ||
MediaImages and video in the book |
Acknowledgements
Thank you all of the students who’ve provided extensive and insightful feedback on drafts of this book over the years.
License
Creative Commons Attribution-NoDeriviatives 4.0Want to print this book or generate a PDF? See all chapters on a single page and then print or export. Long books can take some time to render.
E-book
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Citation
Amy J. Ko, Jacob O. Wobbrock, Eric Whitmire (2026). User Interface Software and Technology. …, retrieved 9/12/2026.

















