Design Methods
After teaching design for many years, I longed for a simple, concise, and practical introduction to design for technically-minded people. In response, I’ve distilled my lectures from the past decade into these brief chapters. They don’t represent everything we know about design, and they certainly only represent my own stance on design, but my students have found them be accessible introduction to big ideas in design. I hope you enjoy! If you see something missing or wrong, submit an issue .
Chapters
Chapter 1 What designers do
| ~10 min read | |
Chapter 2 How to design
| ~10 min read | |
Chapter 3 How to understand problems
| ~10 min read | |
Chapter 4 How to define problems
| ~10 min read | |
Chapter 5 How to be creative
| ~5 min read | |
Chapter 6 How to prototype
| ~10 min read | |
Chapter 7 How to design interfaces
| ~15 min read | |
Chapter 8 How to be critical
| ~10 min read | |
Chapter 9 How to evaluate empirically
| ~10 min read | |
Chapter 10 How to evaluate analytically
| ~15 min read | |
ReferencesEverything cited | ||
IndexCommon words and where they are | ||
SearchFind where words occur | ||
MediaImages and video in the book |
Acknowledgements
Thank you to many students and faculty who’ve read the book and offerered constructive critique! The book is always improving thanks to your wonderful feedback.
License
Creative Commons Attribution-NoDeriviatives 4.0Want to print this book or generate a PDF? See all chapters on a single page and then print or export. Long books can take some time to render.
Citation
Amy J. Ko (2024). Design Methods. …, retrieved 10/1/2024.