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Technical Communication 498
Digital Games
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Winter 2005
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Book Report Schedule

Jan. 12

  • Catherine - Sheri Graner Ray, Gender Inclusive Game Design: Expanding the Market
  • Mark - Jim Gee, What Video Games Have to Teach Us about Learning and Literacy

Jan. 19

  • Ario - Don Norman, The Design of Everyday Things

Jan. 26

  • Jimmy - David Sheff, Game Over: How Nintendo Conquered the World

Feb. 2

  • Tom - Steven Poole, Trigger Happy: Videogames and the Entertainment Revolution
  • Shay - Don Norman, Things That Make Us Smart

Feb. 9

  • John - David Freemand and Will Wright, Creating Emotion in Games
  • Ping-Ping - Articles about health education games
    • Holmes J H, S. B. G., Chen Y , Weaver R , Kimmel S , Branas C , Ivins D (2000). "Poster: HEART SENSE: A Game-Based Approach to Reducing Delay in Seeking Care for Acute Coronary Syndrome." Proc AMIA Symp 2000: 1033.
    • Homer, C., O. Susskind, et al. (2000). "An Evaluation of an Innovative Multimedia Educational Software Program for Asthma Management: Report of a Randomized, Controlled Trial." Pediatrics 106(1): 210-215.
    • Huss, K., M. Winkelstein, et al. (2003). "Computer game for inner-city children does not improve asthma outcomes." J Pediatr Health Care 17(2): 72-8.
    • Lewis, D. (2003). "Computers in patient education." Comput Inform Nurs 21(2): 88-96.
    • Lieberman, D. A. (2001). "Management of chronic pediatric diseases with interactive health games: theory and research findings." J Ambul Care Manage 24(1): 26-38.
    • Schall, V. T., S. Monteiro, et al. (1999). "Evaluation of the ZIG-ZAIDS game: a playful-educative resource for HIV/AIDS prevention." Cad Saude Publica 15 Suppl 2:
      107-20.
  • Eugene - David Kushner, Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
  • Jason - Raph Koster, Theory of Fun for Game Design

Feb. 16

  • Derek - Articles about violent games
    • Funk, Baldacci, Pasold, & Baumgardner, "Violence exposure in real-life, video games, television, movies, and the internet: is there desensitization?"
    • Goldstein, "Does playing violent video games cause aggressive behavior?"
    • Kirsh, "The effects of violent video games on adolescents: The overlooked influence of development"
    • Kuntsche, "Hostility among adolescents in Switzerland? multivariate relations between excessive media use and forms of violence"
  • Karla - Cassell and Jenkins, From Barbie to Mortal Kombat: Gender and Computer Games
  • Larry - Steven Johnson, Interface Culture

Feb. 23

  • Jen - Heather Maxwell Chandler, The Game Localization Handbook
  • Feiya - Van Burnham, Supercade: A Visual History of the Videogame Age 1971-1984
  • Jessica - Brad King, Dungeons & dreamers: the rise of the computer game culture: from geek to chic

Mar. 2

  • Zach - Rudy Vanderlans, Rant: Emigre No. 64
  • Rafa - Jeannie Novak, Game Development Essentials
  • Mike R. - Simon Carless, Gaming Hacks

Mar. 9

  • Carolina
  • Don - Roman Espejo, ed., Video Games
  • Mike M. - Lee Sheldon, Character Development and Storytelling for Games