Journal Publications Only [Books are here- 1,2]
[Read my vita for comprehensive information about me.
Full-length
peer-reviewed papers unless otherwise noted.
Generic
Advertising | Open
Source | Spam/Permission
Marketing | Privacy
| E-Commerce/E-Marketing
| Power
Law | Impact
of Internet on Education
GENERIC ADVERTISING
Papers
Abstract
Generic advertising,the promotion of
an entire product or service category,is a common form of inter-firm
cooperation. Voluntary participation in such a campaign represents contribution
to a public good.Based on the pattern of recent campaigns,we argue that this
cooperation is dependent on adaptive aspirations and an increased willingness
to consider alternative courses of action in light of declining sales within an
industry.Three experiments are reported that tested these ideas.In each
study,subjects assigned to four person groups chose how many resources to
contribute to a generic advertising campaign the effectiveness of which
depended on total funding levels.Each group member represented a different
‘‘store ’’in the same mall.The instructions framed the problem by presenting
varying sales trends for the stores —Positive,Negative,or Neutral.The first
two experiments were one-shot games with a dominant strategy of
non-contribution and free riding.The results showed that subjects confronting
the declining trend contributed signi ficantly more than those in either
of the other two conditions.A declining sales trend also positively influenced
their expectations that others would contribute as well.The third experiment
demonstrated that a decline-induced equilibrium persisted over trials of a finitely
repeated game with a known stopping point.Contributions remained high even in
the final round.Surprisingly,the speci fic identi fication of
a competitor mall as the cause of the decline in sales actually resulted in
lower levels of contribution.The implications for research and practice are
discussed.
Generic advertising promotes the
general qualities of a product category and, therefore, benefits all firms in
the category. Recent examples of such campaigns organized through voluntary
contributions by firms are found in the Life Insurance, ("It's 1998.
You're Dead. What Do You Do Now?") and Steel industries ("The New
Steel. Feel the Strength."). Free-riding is commonly observed in
such campaigns when they use the Simple Voluntary Contribution Mechanism (VCM)-
here the budget is obtained by simply adding up the voluntary contributions of
firms. We propose a new mechanism called the Provision Point VCM that can help
alleviate this free-riding problem. Here, a target budget called the provision
point is announced with the condition that the campaign will be mounted if and
only if the contributions equal or exceed this point. First, analytically we
briefly describe the results for the Simple VCM. Here, free-riding will always
result in equilibrium and the advertising budget never maximizes industry
welfare. Then, we show that if the provision point is set equal to the Pareto
Optimum, the industry welfare maximizing advertising budget is always a
feasible equilibrium outcome and is a unique outcome in some cases. In fact, we
show that no other Provision Point VCM can lead to welfare maximization. Then,
we present results from experiments using MBA students that test these
findings. Consistent with our analytical results, we show that when the
provision point is set equal to the Pareto Optimum, it outperforms the Simple
VCM in terms of overall contributions and free-riding behavior.
In this paper, I report the results
of thirty economic experiments investigating if the short-term and long-term
impact of face-to-face communication is different in provision point and simple
voluntary contribution mechanisms. This is an interesting issue in the
experimental economics community because technically such communication is
non-binding and should not impact the equilibrium prediction (i.e., observed
behavior). My results show that communication does have short-term and
long-term (it impacts contributions in periods immediately following it in
which no communication is allowed) effects. However, in provision
point mechanisms, the long term impact of communication is strikingly stronger
and the short-term impact is affected more by the history of past interaction.
Communication leads to a drop in the number of free-riders and cheap-riders in
both mechanisms. I statistically test twenty seven hypotheses and find
strong support for twenty three of them. I also investigate if the nature of
communication has an impact on contributions. I find that, ceteris
paribus, the magnitude of communication (e.g. the number of words spoken) is
negatively correlated with efficiency. I found no significant correlation
between the distribution pattern of communication within a group and
contributions.
Krishnamurthy, Sandeep (1999),
“Enlarging the Pie vs. Increasing One’s Slice: An Analysis of the Relationship
Between Product Class and Brand Advertising”, Marketing Letters, 11(1),
37-48.
Knowledge Areas
Generic
Advertising | Open
Source | Spam/Permission
Marketing | Privacy
| E-Commerce/E-Marketing
| Power
Law | Impact
of Internet on Education
Krishnamurthy, Sandeep (2005), “The
Elephant and the Blind Men: Deciphering the Open Source Puzzle”, First Monday,
10(10). HTML
Krishnamurthy,
Sandeep (2005), “On the Intrinsic and Extrinsic Motivation of Open Source
Developers”, Forthcoming in Knowledge,
Technology & Policy.
Abstract
Motivation
in the context of open source software may be seen as fundamentally different
due to the presence of unpaid programmers, implicit rather than explicit forms
of control and a different methodology for software development. Since software development is a creative
task, the motivation of open source programmers can be compared to individuals
in creative industries (Caves 2002).
This paper summarizes the important trends in the research on motivation
in open source and identifies variables that should be included in future
research. Specifically, the current
literature favors a taxonomy that considers two components of motivation-
intrinsic (e.g. fun, flow, learning, community) and extrinsic (e.g. financial
rewards, improving future job prospects, signaling quality). I make a case for incorporating both
elements in developing an integrative theory about developer motivation. Three elements are identified as being
unique to FLOSS development- diversity of project structures, co-existence of
companies and communities and co-existence of creative and commercial
elements. The important empirical
evidence on FLOSS developer motivation is presented and analyzed. Four factors are identified as important
mitigating and moderating factors in the conversation surrounding developer
motivation- financial incentives, nature of task, group size and group
structure. The role of these factors on
developer motivation is discussed.
Krishnamurthy,
Sandeep (2005), “About Closed-door Free/Libre/Open Source (FLOSS) Projects:
Lessons from the Mozilla Firefox Developer Recruitment Approach”, Upgrade, Volume 6, Issue 3, Available
at- http://www.upgrade-cepis.org/issues/2005/3/up6-3Krishnamurthy.pdf
.
Abstract
In this
paper, the notion of a "closed-door open source project" is introduced.
In such projects, the most important development tasks (e.g. code check-in) are
controlled by a tight group. I present five new arguments for why groups may
wish to organize this way. The first argument is that developers simply do not
have the disposable time to evaluate potential members. The next two arguments
are based on self-selection- by setting tough entry requirements the project
can ensure that it gets high quality and highly persistent programmers. The
fourth argument is that expanding a group destroys the fun. The fifth argument
is that projects requiring diverse inputs require a closed door approach.
Krishnamurthy,
Sandeep and Arvind Tripathi (2005), “Bounty Programs in Free/Libre/Open Source
Software (FLOSS): An Economic Analysis”, Forthcoming in The Economics of Open Source Software Development, Editors- Jurgen
Bitzer and Phillip Schroeder, Elsevier Publications.
Abstract
The
motivation of FLOSS developers has been an enduring topic of research. The current scholarly thinking is that the
motivation of a developer could be intrinsic (e.g. fun, creativity, flow) or
extrinsic (i.e., tangible rewards such as maximization of future career
prospects). In this paper, we focus on
one mechanism for providing extrinsic financial rewards- bounty programs. Bounty programs are commonly used in FLOSS
communities to motivate developers to create new programs, to improve the
security of an existing product, to solve a specific bug, to obtain product
improvement suggestions, to help maintain the codebase and to prepare
documentation. We start by defining six
characteristics of FLOSS bounty programs- financial benefit, task-specific,
competitive, judgment by expert panel, deadline, public and open source. Bounty programs can be formal or informal, may
be funded by individuals, corporations or non-profit organizations and may
provide small to very large amounts. The
winner-take-all feature of most bounties places undue pressure on developers
and judges. The rational response to a
bounty can be best modeled using Selby Jr. and Beranek(1981)’s seminal
paper. Entry is determined by a
cost-benefit analysis. Six potentially negative impacts on the software
development process are identified.
Future research is needed to understand the impact of bounty programs on
FLOSS in general.
Krishnamurthy,
Sandeep (2003), "A Managerial Overview of Open Source
Software", Business Horizons, 46(5),
September-October, 47-56. PDF
Open-source software(OSS) programs
(e.g. LINUX, Apache) provide access to the source code to any interested
party. This leads to a distributed innovation model where users actively
participate in the development of the product. The main purpose of this
paper is to help managers who have to choose between OSS and commercial
software. Not all OSS products are free. OSS products are
distributed under a wide variety of public licenses. They are more
reliable, provide greater flexibility and choice to the user and are frequently
free. On the other hand, OSS leads to a proliferation of versions and may
appeal only to the high-end user. Vendors of open-source products make
money by selling the program on a CD, providing support services to enterprises
and authenticating versions. The open source system leads to fascinating
competitive and cooperative relationships among companies, between a company
and a community and among communities.
Krishnamurthy,
Sandeep(2005), "An Analysis of Open Source Business Models",
Forthcoming in Making Sense of the Bazaar: Perspectives on Open Source and
Free Software, Editors- Joseph Feller, Brian Fitzgerald, Scott Hissam and
Open-source software is not for
hobbyists any more. Instead, it is a business strategy with broad
applicability. Businesses can be built around this idea. In this
paper, I want the reader to grapple with the specifics of how to build and grow
such a business. To this end, I have proposed three fundamental business
models- Distributor, Software producer [GPL and non-GPL] and the Third-Party
Service Provider. These are sustainable models that can lead to robust
revenue streams. The business models provided here can be enhanced by the
addition of further revenue streams. For instance, we now know that
certification of developers on an Open-Source product can lead to strong
revenues. Not all products have the same profit potential. Therefore,
not all Open Source Software products have the same profit potential. I
have classified Open Source Software products into four categories- Stars,
High-profile nichers, Low-profile nichers and Mainstream utilities.
Businesses can be built around Stars. High-profile nichers can lead to
robust revenue streams if properly marketed. The other two categories may
not lead to high profits. Since many Open Source Software products are
freely available, managers must scan public repositories to find out which
products will be suitable for their business. The future of Open Source
Software is bright. Increasingly, we will find that these products will
take a central role in the realm of software and will find a larger place in
all our lives.
Krishnamurthy,
Sandeep(2002), "Cave or Community? An Empirical Examination of 100 Mature
Open Source Projects", First Monday, 7(6). HTML
Starting with Eric Raymond's
groundbreaking work, "The Cathedral and the Bazaar", open-source
software (
Knowledge Areas
Generic
Advertising | Open
Source | Spam/Permission
Marketing | Privacy
| E-Commerce/E-Marketing
| Power
Law | Impact
of Internet on Education
Abstract
The prospect of using e-mail in
survey research can be very exciting to academic researchers. However, it
raises many ethical concerns. While many people have started to say that
obtaining consumer permission is important, there is no clarity on how to
obtain and maintain permission. Some academic researchers might argue
that due to the low volume and infrequent nature of their surveys and the
general positive perception of academia, their e-mail surveys do not add to the
Spam problem. However, this is problematic from an ethical perspective
since it changes the definition of what Spam is from any unsolicited e-mail to
a subset of these e-mails which have certain predefined characteristics.
There are ways to implement permission-based respondent contact if the academic
community wants to. The only negative to keep in mind will be the
statistical problem of self-selection and the "loss of complete
randomness" to some degree. Regardless, the future legal landscape
may force academic researcher to adopt permission as the standard.
Krishnamurthy,
Sandeep (2001), “A Comprehensive Analysis of Permission Marketing”, Journal
of Computer-Mediated Communication, 6(2). HTML
Abstract
Even though unsolicited commercial
e-mail or Spam continues to be a major problem, very little academic research
has focused on it. Notable exceptions include
Krishnamurthy,
Sandeep (2000), Review of Seth Godin's "Permission Marketing: Turning
Strangers into Friends and Friends into Customers", 37(4), Journal of
Marketing Research, 525-528. PDF [Book review]
No Abstract Provided
Knowledge Areas
Generic
Advertising | Open
Source | Spam/Permission
Marketing | Privacy
| E-Commerce/E-Marketing
| Power
Law | Impact
of Internet on Education
Krishnamurthy, Sandeep and Nitish Singh, “The International E-Marketing
Framework (IEMF)- A Guiding Template for Future Global E-Marketing
Research”,
Forthcoming in International Marketing
Review.
Purpose:
International E-Marketing is emerging as an important area for marketers,
as global online markets expand. This special issue is an attempt to encourage,
showcase,
and guide research in the area of International E-Marketing.
Research/Practical
Implication: In the editorial, we introduce the International
Emarketing Framework (IEMF) as a guiding template for future research in
international e-marketing. The IEMF should help shape scholarly inquiry in the
domain of international E-Marketing, classify current intellectual
contributions in this area and delineate the gaps in the literature.
Originality/Value:
The editorial presents the International E-Marketing Framework and
classifies various papers in this issue using this framework. Finally, the
editorial concludes with several compelling research questions to motivate
future research in this area.
Krishnamurthy, Sandeep (2005), “Introducing E-MARKPLAN- A
Practical Methodology to Plan E-Marketing Activities”, Business Horizons, Forthcoming.
Even though E-Marketing is highly prevalent, there is no template for
managers who wish to use the Internet/Web and related information technologies
to market their products and services.
The purpose of this paper is to provide managers with a comprehensive,
actionable, and practical methodology (E-MARKPLAN) to plan, enact, and analyze
E-Marketing activities. Five case studies are used to illustrate the diversity
of E-Marketing actions. E-MARKPLAN consists of five parts- Goals, Actors (i.e.,
those who take E-Marketing actions), Spaces (i.e., theaters of engagement),
Actions, and Outcomes. E-MARKPLAN is versatile and is not limited to companies
who have an Ecommerce operation.
Krishnamurthy,
Sandeep(2003), "A Comparative Analysis of Amazon and eBay",
Forthcoming in Intelligent Enterprises Of The 21st Century, Editors:
Jatinder N. D. Gupta and Sushil K. Sharma, Idea Group Publishing,
Hershey, Pennsylvania, USA.
Abstract
Even though Amazon.com has received
most of the hype and publicity surrounding E-Commerce, eBay has quietly built
an innovative business truly suited to the Internet. Initially, Amazon
sought to merely replicate a catalog business model online. Its
technology may have been innovative- but its business model was not. On
the other hand, eBay recognized the unique nature of the Internet and enabled
both buying and selling online with spectacular results. Its auction
format was a winner. eBay also clearly demonstrated that profits do not have to
come in the way of growth. Amazon was intially focused on BN.com as a
competitor. Over time, Amazon came to recognize eBay as the competitor.
Its initial foray into auctions was a specacular failure. Now, Amazon is
trying to compete with eBay by facilitating selling and strengthening its
affiliates program.
Krishnamurthy,
Sandeep (2003), "Is E-Commerce E-ssential? Results from a short E-Commerce
Educators Survey", Biz/Ed.
No Abstract Provided
Krishnamurthy,
Sandeep (2001), “Understanding Online Message Dissemination: An Empirical Analysis
of Send-This-Message-To-Your-Friend Data”, First Monday, 6(5). HTML
Abstract
Our goal in this paper was to
analyze "send-this-story-to-a-friend" data. Encouraging consumers to
send stories to friends is an application of viral marketing which envisions
message dissemination through customer-to-customer communication rather than
firm-to-customer communication. It makes sense for a publisher to include this
feature since individuals are more likely to accept the recommendations of
their friends and this may increase theit probability of reading the story by
making it more salient. We collected publicly available data from ESPN.com over
an 11-day period. Using this data, our findings are: first, the number of times
stories are sent out represent a miniscule proportion of visits to the site;
second, if the top story is very influential, it may increase the total visits
to the site and there may be spillover effect; third, there is an interesting
weekend effect with a drop in the number of stories sent out; and, finally we
observe an interesting floor effect when we analyze the ratio of the top and
bottom stories.
Krishnamurthy,
Sandeep (2001), “Person-to-Person Marketing: Marketing and the New Consumer
Web”, Quarterly Journal of Electronic Commerce, 2(2), 123-138. PDF
Abstract
We propose a new form of marketing
called, person-to-person(p2p) marketing. This is characterized by
three elements- consumer collectives (both private social networks and public
communities) conducting tasks usually performed by firms, diminished firm
control on the marketing process and customer empowerment due to the end of isolation.
We see the impact of consumer collectives in virtually all marketing processes-
product development(e.g. Linux, Slashdot), message dissemination, i.e., viral
marketing(e.g. Hotmail, Paypal), product evaluation(e.g. ePinions), (digital)
product sharing(e.g. Napster, Gnutella), product purchase(e.g. eBay, Mobshop)
and customer feedback(e.g. eComplaints). Our main objective in this paper
is to identify P2P marketing as a major event in the marketing landscape and to
place its impact in the context of the literature.
Krishnamurthy,
Sandeep (2001), “An Empirical Study of the Causal Antecedents of Customer
Confidence in E-tailers”, First Monday, 6(1). HTML
Abstract
Why is it that consumers are very confident with an e-tailer such as Amazon.com and lack the same confidence when it comes to a smaller e-tailer such as supremevideo.com? In this paper, we attempt to answer this important question by examining the antecedents to customer confidence in e-tailers, using secondary data. Our findings indicate that the ease of use of a site, the level of online shopping resources, and the presence of a trusted third party seal all positively impact the level of customer confidence. Interestingly, online relationship services did not have an impact on consumer confidence. Larger firms may have a small edge. We also find that there are no large differences in the results across different product categories.
Krishnamurthy,
Sandeep(2001), "Viral Marketing- What Is It And Why Must Every Service
Marketer Care?", Journal of Services Marketing, 15(6&7),
422-424. PDF
[Invited Editorial]
No Abstract Provided
Internet advertising presents a
puzzle to advertisers. On the one hand, total spending on Internet advertising
has exploded and everybody (including your competition) seems to be advertising
on it. On the other, click-through rates on banners have dropped to about 0.5%
and the most basic measures of ad viewership and effectiveness have been called
into question. In this article, our goal is to provide you with some guidelines
on how to think of Internet advertising. We summarize the measurement problems
with banners and introduce you to the concepts of permission and viral
marketing. We end with six prescriptions to keep in mind when you are putting
together your campaign. The Internet is evolving rapidly and managers
interested in advertising on it must be prepared to adapt in real-time if they
are to be successful.
Krishnamurthy, Sandeep(2004),
"An Analysis of Power Law Phenomena on the Internet and World Wide
Web.", Journal of Marketing Research , Forthcoming. PDF [Book review]
Krishnamurthy,
Sandeep (2001), “The Microsoft Challenge Case”, International Journal of Non-profit and Voluntary
Sector Marketing, 6(2), 105-115.
Abstract
Graduate students are integral to
the mission of a research university. Yet, due to increased numbers of such
students and the decreased number of jobs available to them, they face huge
financial challenges. Universities have been unable to fund all their
graduate students. In this case, I propose that striking creative
alliances with for-profit corporations is one avenue to meet these funding
needs. Specifically, I discuss the Microsoft Challenge- a unique arrangement
where Microsoft challenged the faculty at the
This is the case of a large
workplace giving program- the
Generic
Advertising | Open
Source | Spam/Permission
Marketing | Privacy
| E-Commerce/E-Marketing
| Power
Law | Impact
of Internet on Education