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| int | doWork (GenericTreeNode *, TreeWalk *tw, State *state, int chunk, int reqID, bool isRoot, bool &didcomp, int awi) |
| | Work to be done at each node.
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| int | openCriterion (TreePiece *ownerTP, GenericTreeNode *node, int reqID, State *state) |
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| int | computeParticleForces (TreePiece *owner, GenericTreeNode *node, ExternalGravityParticle *part, int reqID) |
| | Calculate forces due to particles in a node.
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| void | nodeMissedEvent (int reqID, int chunk, State *state, TreePiece *tp) |
| | Allow book-keeping of a cache miss.
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| void | nodeRecvdEvent (TreePiece *owner, int chunk, State *state, int bucket) |
| | Allow book-keeping of a cache receive event.
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| void | recvdParticles (ExternalGravityParticle *egp, int num, int chunk, int reqID, State *state, TreePiece *tp, Tree::NodeKey &remoteBucket) |
| | Allow book-keeping of a cache receive event.
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| void | reassoc (void *cE, int activeRung, Opt *o) |
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void | setOpt (Opt *opt) |
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| virtual void | stateReady (State *state, TreePiece *owner, int chunk, int start, int end) |
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| virtual void | stateReadyPar (TreePiece *tp, int start, int end, CkVec< OffsetNode > &clist, CkVec< RemotePartInfo > &rpilist, CkVec< LocalPartInfo > &lpilist) |
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| virtual void | fillLists (State *state_, TreePiece *tp, int chunk, int start, int end, CkVec< OffsetNode > &clistforb, CkVec< RemotePartInfo > &rplistforb, CkVec< LocalPartInfo > &lplistforb) |
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virtual void | init (void *cE, int activeRung, Opt *opt) |
| | Associate computeEntity (target bucket or node), activeRung and Optimization with this Compute object.
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ComputeType | getSelfType () |
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OptType | getOptType () |
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int | getActiveRung () |
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| virtual void | initState (State *state) |
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| virtual void | startNodeProcessEvent (State *state) |
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| virtual void | finishNodeProcessEvent (TreePiece *owner, State *state) |
| | Allow book-keeping when finished with a node.
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| virtual void | recvdParticlesFull (GravityParticle *egp, int num, int chunk, int reqID, State *state, TreePiece *tp, Tree::NodeKey &remoteBucket) |
| | Allow book-keeping of a cache receive event.
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| virtual void | walkDone (State *state) |
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virtual void | setComputeEntity (void *ce) |
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virtual void * | getComputeEntity () |
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| virtual State * | getNewState (int d1, int d2) |
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| virtual State * | getNewState (int d1) |
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| virtual State * | getNewState () |
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| virtual void | freeState (State *state) |
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Class to compute gravity using a "bucket walk".