#include <TreeWalk.h>
Public Member Functions | |
BottomUpTreeWalk (Compute *_comp, TreePiece *tp) | |
void | walk (GenericTreeNode *node, State *state, int chunk, int reqID, int awi) |
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TreePiece * | getOwnerTP () |
Compute * | getCompute () |
virtual void | init (Compute *c, TreePiece *owner) |
Associate a compute object and a treepiece with this walk. | |
void | reassoc (Compute *c) |
virtual void | reset () |
virtual void | resumeWalk (GenericTreeNode *node, State *state, int chunk, int reqID, int activeWalkIndex) |
WalkType | getSelfType () |
Additional Inherited Members | |
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TreeWalk (Compute *_comp, TreePiece *tp, WalkType _type) | |
TreeWalk (WalkType t) | |
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Compute * | comp |
TreePiece * | ownerTP |
WalkType | type |
Walk a tree starting with a leaf node and working up the tree. This class is used for the k-th nearest neighbor search (Smooth).
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virtual |
Bottom up treewalk for efficient smooth: If startNode is the root, and not a periodic, then go down to the bucket being walked, pushing siblings onto a stack in the local frame. Once the stack is processed, then all walks are done in the standard "top down" way.
Implements TreeWalk.