UW AMath High Performance Scientific Computing
 
AMath 483/583 Class Notes
 
Spring Quarter, 2013

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Homework 4 [2014]

Due Tuesday, May 27, 2014, by 11:00pm PDT.

Part 1

  1. The directory $UWHPSC/homeworks/homework4/part1 contains a possible solution to part of Homework 3. The subroutine approx_norm.f90 implements only OpenMP Method 1 from that homework.

    Modify approx_norm.f90 to implement coarse grain parallelism in which the samples are manually split up into groups based on the number of threads and each thread handles a set of k from its own kstart to kend, through the use of parallel blocks. Each thread should keep track of its on private max_ratio_thread for the maximum ratio it sees. Among all the threads, they should handle k = 1 up to nsamples. After computing the maximum over its assigned set of k values, each thread should update a global max_ratio inside a critical block in order to avoid race conditions.

    You might want to base your code on $UWHPSC/codes/openmp/pisum2.f90, for example.

    You will need to know nthreads, the number of threads being used in the subroutine approx_norm. Do not change the calling sequence of this subroutine or add additional module variables. Instead call omp_get_num_threads at an appropriate point in the subroutine.

    You should not need to modify the main program, the random_util module, or the Makefile.

    After modifying approx_norm.f90, it should then give output like this:

    $ make test
    gfortran -O2 -fopenmp -c  random_util.f90
    gfortran -O2 -fopenmp -c  approx_norm.f90
    gfortran -O2 -fopenmp -c  main.f90
    gfortran -O2 -fopenmp random_util.o approx_norm.o main.o -o test.exe
    Wrote data to input_data.txt
    ./test.exe
     nthreads =            2
     seed1 for random number generator:       12345
    Thread  1 will take k =    501 through k =   1000
    Thread  0 will take k =      1 through k =    500
    CPU time =   0.00330300 seconds
    Elapsed time =   0.00209300 seconds
    Using matrix with n =    50   True 1-norm:          28.091553
    Based on   1000 samples, Approximate 1-norm:        24.998100
    

    Note that there are timing commands in the main program. Depending on what system you are running on, you won’t get the same times. You can experiment with whether using more threads improves the elapsed time, e.g.

    $ make test n=200 nsamples=10000 nthreads=1
    Wrote data to input_data.txt
    ./test.exe
     nthreads =            1
     seed1 for random number generator:       12345
    Thread  0 will take k =      1 through k =  10000
    CPU time =   0.42308200 seconds
    Elapsed time =   0.42331299 seconds
    Using matrix with n =   200   True 1-norm:         110.150308
    Based on  10000 samples, Approximate 1-norm:       100.499256
    
    
    $ make test n=200 nsamples=10000 nthreads=2
    Wrote data to input_data.txt
    ./test.exe
     nthreads =            2
     seed1 for random number generator:       12345
    Thread  1 will take k =   5001 through k =  10000
    Thread  0 will take k =      1 through k =   5000
    CPU time =   0.45311000 seconds
    Elapsed time =   0.25193700 seconds
    Using matrix with n =   200   True 1-norm:         110.150308
    Based on  10000 samples, Approximate 1-norm:       100.499256
    
But see also the comments in Part 2 below about using OpenMP together with random number generators.

Part 2

  1. Write a Fortran 90 code to solve the Gambler’s Ruin problem considered in Lab 13: Tuesday May 13, 2014, which is also visible at here.

    Base the code on the IPython notebook example function walk, with one change: do not keep track of the path, so you do not need a parameter n1path.

    A main program main1.f90 can be found in $UWHPSC/homeworks/homework4/part2, along with Makefile1. Write the module gamblers.f90 that is needed, based on the template $UWHPSC/homeworks/homework4/part2/gamblers.f90 – do not change the module variables or the calling sequence of the code.

    In the walk subroutine, you could either call random_number(r) for a scalar r on every step, or use an array of random numbers that is filled with max_steps values by one call to random_number before starting the loop, similar to the code provided for approx_norm.f90 in Part 1. Use the second approach with a single call to random_number because this makes the results more repeatable once OpenMP is added in the next part. Threads might call random_number in a different order if you run the code multiple times, even with the same seed, and you want each walk to have the same set of random numbers. They will if each calls random_number only once per walk, but not necessarily if each walk calls it multiple times.

    Which approach gives faster code depends on whether max_steps is reasonable for the problem being solved (in which case it can be faster to call it once than to have a subroutine call every step) or is much larger than needed (in which case it might be slower because many more random numbers are generated than needed).

    When you have filled in this module properly, you should get results like:

    $ make test1 -f Makefile1
    Wrote data to input_data.txt
    ./test1.exe
    n1 =      4
    n2 =      4
    p =   0.6000
    max_steps =      10000
     seed1 for random number generator:        1111
    In step      1 r =  0.7949 and n1 =      3 n2 =      5
    In step      2 r =  0.5090 and n1 =      4 n2 =      4
    In step      3 r =  0.2824 and n1 =      5 n2 =      3
    In step      4 r =  0.7906 and n1 =      4 n2 =      4
    In step      5 r =  0.7094 and n1 =      3 n2 =      5
    In step      6 r =  0.0509 and n1 =      4 n2 =      4
    In step      7 r =  0.1227 and n1 =      5 n2 =      3
    In step      8 r =  0.4534 and n1 =      6 n2 =      2
    In step      9 r =  0.2900 and n1 =      7 n2 =      1
    In step     10 r =  0.3408 and n1 =      8 n2 =      0
    Stopped after     10 steps with n1 =      8, n2 =      0
    After     10 steps, the winner is player  1
    
  2. Add another main program main2.f90 that uses an omp parallel do loop to take many random walks and compute the fraction of wins by each player, and also the average number of steps in the walk. You can use the Python code in $UWHPSC/labs/lab13/GamblersRuin.ipynb as a model for how to do this. Keep the following in mind:

    • Within the loop you will call the walk function you wrote for the previous problem, and the gamblers.f90 module should not have to change at all.

    • Create a second Makefile named Makefile2 with:

      OBJECTS = random_util.o gamblers.o main2.o
      

      and a target test2 that runs the new version of the code.

      The Makefile should also set two additional parameters kwalks with default value 500 and nthreads with default value 2. These values should be written to input_data.txt as part of the work done for the data target.

      The main program should also print these values out.

    • Also keep track of the number of walk steps taken by each thread by introducing an array nsteps_thread and print these out at the end of the program.

    • Add timing, using both cpu_time and system_clock, to time the main loop over k = 1,kwalks. You can copy the necessary code from part1/main.f90. (Don’t forget to declare the necessary variables.)

    Sample output (with parameters giving longer walks):

    $ make test2 -f Makefile2 n1=50 n2=50 p=0.501 nthreads=4
    Wrote data to input_data.txt
    ./test2.exe
    n1 =     50
    n2 =     50
    p =   0.5010
    kwalks =    500
    max_steps =     10000
    nthreads =  4
     seed1 for random number generator:        1111
    CPU time =   0.10481100 seconds
    Elapsed time =   0.08621634 seconds
    Warning:      3 walks out of      500 did not result in a win by either
    player
    
    Player 1 won  0.5600 fraction of the time, Player 2 won  0.4340 fraction of
    the time
    True probabilities are P1 =  0.5498 P2 =  0.4502
    The average path length is   2457
    True mean path length is   2491
     Total number of steps taken by each thread:
      Thread         0 took    312642 steps
      Thread         1 took    305352 steps
      Thread         2 took    290626 steps
      Thread         3 took    320061 steps
    

    Note on steps per thread: Even if you make sure each walk gets the same set of random numbers by calling random_number only once per walk, the threads might split up the walks differently if you run the code repeatedly, so the last set of numbers above could change but the computed fraction of wins and average path length should not change if you keep running with the same seed.

    Note on timings: With this code you will probably not see any speed up due to the use of OpenMP even if it appears the work is evenly divided. This is because each call to walk by either thread requires a call to random_number and the random number generator is thread safe, meaning that it contains critical blocks so that only one thread at a time can be accessing its internal state. This makes the code usable with OpenMP, but if much of the work being done is in the random number generator (as in this simple code) then it may not run much faster and perhaps even slower than just using one thread.

    A possible way to speed up the code would be to generate all the random numbers needed for all the walks in the main program before the loop on kwalks, but this would require more re-writing of code. You are welcome to experiment with this if you wish, but not required. Turn in code that follows the instructions above for the assignment.

To submit

  • At the end, you should have committed the following files to your repository:

    Part 1

    • $MYHPSC/homework4/part1/Makefile (unchanged from original)
    • $MYHPSC/homework4/part1/main.f90 (unchanged from original)
    • $MYHPSC/homework4/part1/random_util.f90 (unchanged from original)
    • $MYHPSC/homework4/part1/approx_norm.f90

    Part 2

    • $MYHPSC/homework4/part2/Makefile1 (unchanged from original)
    • $MYHPSC/homework4/part2/random_util.f90 (unchanged from original)
    • $MYHPSC/homework4/part2/main1.f90 (unchanged from original)
    • $MYHPSC/homework4/part2/gamblers.f90
    • $MYHPSC/homework4/part2/main2.f90
    • $MYHPSC/homework4/part2/Makefile2

    Note that we should be able to run your code by giving commands like those given above. But also if we write a new main program that calls your subroutine approx_norm or walk, that should also work.

    Please be sure you have the specified directory and file names. It is hard to grade otherwise, and points will be deducted.

    Make sure you push to bitbucket after committing.

  • Submit the commit number that you want graded by following the link provided on the Canvas page for Homework 4.