|
Kelvin Sung |
1983-1986:
B.S.E.E. with second major in Computer Science
University of Wisconsin -
Madison
1987-1992:
M.S. and PhD. in Computer Science
University of Illinois at
Urbana-Champaign
This is where I started to know a little bit about computer
graphics. I was first involved in the design and implementation of the XGKS and
UI-PEX systems. After which, I concentrated my research efforts in accelerating
photorealistic image generation algorithms. As part of my PhD research, I
designed a custom parallel machine based on a greatly simplified version of the
z-buffer hardware to accelerate the generation of ray trace images.
1992-1995:
Assistant Professor
After graduation, I accepted a tenure track faculty position from
the Department of Information Systems and Computer Science (DISCS), National
University of Singapore (NUS) and started teaching Computer Graphics at both
graduate and undergraduate levels. While at NUS, I continued my research in
parallel ray tracing. I also collaborated with researchers from the Institute
of System Science (ISS), NUS in investigating visualization algorithms in the
medical imaging area. Just as when I was leaving NUS, I became one of the chief
investigators in an augmented reality project where my colleagues and I were
studying different ways of automatically integrating computer generated objects
into real life photographs.
1995-1999:
Senior Software Engineer / Software Architect
Alias|Wavefront, Toronto, Canada (now part of
Autodesk: Alias
and Maya)
I joined the rendering group at Alias|Wavefront to help design and
develop the Maya Renderer, their next generation rendering system. The system
was designed from scratch and implemented entirely in C++. The finished product
was delivered in 1998. The Maya Renderer was designed to handle very large data
sets, and to generate very high quality images. We have paid special attention
in addressing the problems involved in maintaining the consistency of image
quality over an animation. We have also studied and addressed some of the
problems in existing motion blur algorithms.
1999-Now:
Associate Professor / Professor
University of
Washington - Bothell
Kelvin Home
| Kelvin's Research Page
| CSS Home
| UW Bothell
| UW Seattle
|
|
Last updated: November, 2011 KS
|