Instructor: Lindah Kotut
Meeting Times: Monday, Wednesday 10:30AM-12:20 PM (JHN 175)
TAs: Hummd Alikhan and Lily Rajan
Office Hours: See Canvas
In this class we'll teach you how to think like a designer. You'll learn what designers do, how they do it, and how to do some of the things they do. We'll consider the design of user interfaces and information systems, and focus on five aspects of design thinking: empathy, definition, ideation, prototyping, and evaluation.
The goal of this class is to think like a designer: how do you study and assess a problem, formulate a hypothesis, devise solutions and test them. We'll focus on the design of meaningful user interfaces and information systems that bring value to its users.
All upto date information will be posted on Canvas.
Week/Dates | Topic | Description | Readings | Due |
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Week 1 Jan 04 |
Course Introduction | Course welcome and orientation. |
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Activity 0: Please introduce Yourself |
Week 2 Jan 09 |
Design & Problem Definition | Design Thinking: Empathy, Design Roles and Design Tools |
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Design 1: Design Pitch |
Jan 11 | The "Problem": Problem Definition, Design Research and Research Methods |
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Activity 1: Empathy Design 2: Good and Bad Designs |
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Week 3 Jan 16 |
MLK Day. No Class Scheduled. | |||
Jan 18 | Ideation & Sketching | Brainstorming: Brainstorming Strategies and Sketching |
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Design 3: Sketching |
Week 4 Jan 23 |
User Research | Ideation Strategies: Storyboarding and Scenario Design |
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Activity 2: Brainstorming |
Jan 25 | How to approach user-facing problems: Personas, Affinity Mapping and Journey-mapping After framing the problem facing users, what are the strategies for coming up with solutions? |
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Activity 3: Personas, Scenarios and Storyboards | |
Week 5 Jan 30 |
User Interface | Designing for, and with users. |
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Activity 4: User Research |
Feb 01 | How to design user interfaces. |
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Activity 5: User Interface + Rapid Prototyping TEAM 1: Ideation |
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Week 6 Feb 06 |
Evaluation & Critiques | How to critique designs and conduct empirical evaluations. |
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Activity 6: User Testing |
Feb 08 | How to conduct heuristic evaluations. |
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Activity 7: Heuristic Evaluation TEAM 2: Problem Statement |
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Week 7 Feb 13 |
Wireframes & High-Fidelity Prototypes | Wire-framing and Market Research |
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Design 4: Individual Prototype |
Feb 15 | High fidelity planning and design. |
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Assignment | |
Week 8 Feb 20 |
Presidents' Day. No Classes Scheduled. | |||
Feb 22 | High Fidelity Prototypes & Design Aesthetics | How to iterate over your prototype: Aesthetics, Brand Identity and User Feedback | Design 5: High-Fidelity Prototype TEAM 4: User Testing + Iterative Prototype |
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Week 9 Feb 27 |
Dark Patterns and Storytelling | Dark patterns/deceptive designs | ||
Mar 01 | Getting your story ready | TEAM 5: User Testing + High-Fidelity Prototype | ||
Week 10 Mar 06 |
Demo Presentations | Final Team Presentations Part I | ||
Mar 08 | Final Team Presentations Part II | TEAM 6: Final Prototype |
There are four groups of assignments that will determine your final grade for this class: