=============================== CFJ 3695 ===============================
Tenhigitsune has fulfilled eir obligation, detailed in the rule
entitled 'Space Battles', to 'once communicate to the resolver the
amount of Energy [e wishes] to spend" in Space Battle 0001.
Barred: D. Margaux
Called by twg: 15 Jan 2019 23:52:12
Assigned to G.: 16 Jan 2019 00:05:16
Judged FALSE by G.: 29 Jan 2019 22:11:07
Judge G.'s Arguments:
tl;dr you can't "communicate to" someone on behalf of a zombie because you
can't send messages on their behalf.
In general, in Agora, we abstract a lot of things (real currencies become
virtual currencies, etc.) However, we are grounded in some baseline
realities. Of course, some of those "realities", such as whether free will
exists, are deep philosophical questions - over time, Agora has built up
some precedents around those.
One such precedent is in CFJ 1895 (a discussion of free will and
Aristotelian causality). This found that a "baseline axiom" in Agora is
that the game is played by discrete, identifiable agents of free will -
i.e. "natural persons". The assumption is that "personhood" is absolute -
you can create a legal construct that accepts one person's actions on
behalf of another, but the agent never "becomes" the other person.
This fundamental assumption extents to the concept of "knowledge". Because
each person's knowledge is fundamentally independent, an actor cannot "pass
on a principal's knowledge" (i.e. "communicate to") a third party. Again,
we could put in Rules-language to create a legal fiction that allows it,
but such communication cannot happen naturally.
Currently, the R2466 explicitly forbids the legal fiction that an actor can
act on behalf of a principal to "send a message". While the context of
"send a message" is generally "send an email", in this case it should be
taken colloquially and broadly - one can "send a message" in a variety of
ways. So in the broader context, "sending a message" is simply to
"communicate" to someone, whether via email, in-person, or a horse's head
in someone's bed.
So an actor cannot communicate with anyone on-behalf-of a principal. In
R2466 this is explicit, but even without the prohibition in R2466, it is
impossible: as per CFJ 1895 "Every assumed act of free will can be traced
to a particular person's desire. Thus, as final cause and intention, this
intention, and free will is, also non-transferable, in the most fundamental
sense." The "act of communicating" is fundamentally an act of free will,
an act traceable to a particular person's desire. And that person is the
actor, not the principal[*].
The Rule "Space Battles" states that a certain action is accomplished by
communicating to another party - the communication is the action. The Rule
is Power-1. R2466 is power-3, so this trumps any ability that might be
implied in lower-powered rules, and as discussed above, there's no
"natural" ability for an actor to communicate on behalf of a principal[**].
Therefore, a person CANNOT act on behalf of another to communicate the
required information. I find FALSE.
[*] This is specific to cases where the actor "originated" the original
thought (i.e. the origin of the message was the actor's free will, not the
principal's). For example, if the Principal (of eir own accord) sends a
message to a private party, and the private party forwards the message to a
forum, it's possible to find that the Principal communicated with the forum
"via the private party". But this is only true if the Principal, as an
agent of free will, originated the content of the message.
[**] This discussion of what may happen "naturally" is necessary because
it's physically impossible to block two free agents from communicating: a
rule that says "two people CANNOT communicate about X" would have no
meaning when the two people actually did so, which is why we use SHALL NOT
to control acts of communication between free agents. So if R2466 were
purporting to invalidate communications between free agents, it would fail
due to physical reality.