Index ← 3160 CFJ 3161 3162 → text
==============================  CFJ 3161  ==============================

    Immediately prior to this messsage, 441344 was a player as defined
    by the published OmNom Constitution.


Caller:                                 G.
Barred:                                 Machiavelli

Judge:                                  omd
Judgement:                              UNDETERMINED



Called by G.:                           30 Jan 2012 17:47:53 GMT
Assigned to omd:                        05 Feb 2012 21:11:06 GMT
Judged UNDETERMINED by omd:             05 Feb 2012 23:12:18 GMT


Caller's Arguments:

The Constitution text (as text in and of itself) is not explicit as to
the definition of "nomic namespace".  It was uncoverable with a fairly
trivial search but that is not sufficient for published legal matters
here; therefore any definitions not explicit in the Constitution as
published defer to Agoran definitions, not elsewhere-posted OmNom
definitions, and default to Agora-published versions of any reports.

In particular, this link (
lists 441344 as a player, but that information has not been published
in Agora, therefore under Agoran interpretation, this constitution text
refers to a blank (i.e. unstarted) nomic without players or gamestate
beyond what is published.  (Note: in calling this CFJ I am calling
attention to an alleged report, not publishing its content myself, so
I disclaim specific knowledge of its veracity in this publication).

I should note that I think that the appropriate solution is to publish,
in the registration intent, a constitution text that includes some
explicit linkages along with explicit publication of the current
gamestate, not to require all such nomics to require all such reports
in Agora all the time.


Caller's Evidence:

> The text of the OmNom Constitution follows this horizontal rule.
> ------------------------------------------------------------------------
> [[toc]]
> + Rule 1: There Is No Game
> If there are only one or two active players, then, rules to the
> contrary notwithstanding, all actions are legal. If there are more
> than two active players, anyone may repeal this rule.
> + Rule 2: Legality
> Whether an action is //legal// or not is determined by the rules.
> Players should avoid taking illegal actions, even if there is no
> punishment for doing so. All actions are legal, except for those that
> the rules identify as illegal.
> + Rule 3: Reports
> A //report// is a page in the Nomic namespace. Creating or editing
> reports is illegal, except as explicitly allowed by rules. If a piece
> of information is "determined by a report", the piece of information
> is what the most recent legal revision of the report said it was. A
> //legal revision// of a report is defined as a revision that is any of
> the following:
> * The first revision of the report, if the report was created legally.
> * Any revision following a legal revision, if that revision was
> performed legally.
> * Any revision that reverts the report to a prior revision, if the
> prior revision was the most recent legal revision. (It is legal to
> revert a report to its most recent legal revision.)
> * Any revision that has been ratified legally.
> To //ratify// a revision is to edit the report to note that the
> revision in question was legally ratified. Ratifying is generally
> illegal.
> It is legal to edit a report as long as the changes clearly do not
> affect the information that the report determines, and do not
> introduce any factual errors.
> + Rule 12: Governance
> If one report //governs// another, anyone may edit the latter report
> in accordance with the former report. If a report //shadows// a rule,
> and the report states that an action is illegal, then any statement
> within the rule that the action is legal is void.
> + Rule 4: Rules
> The //rules// are a set of texts, determined by the [[[nomic:Rules]]]
> report. Each rule has a unique number and a title.
> + Rule 5: Players
> The //players// are a set of persons, determined by the
> [[[nomic:Players]]] report. Any natural person may add themself to the
> Players report, identified by their Wikidot username. Agora Nomic may
> do the same. Each player is either //active//, or //inactive//, as
> determined by the Players report, and defaulting to active. Any player
> may become active or inactive.
> + Rule 6: Proposals
> The //proposals// are a set of texts, determined by the
> [[[nomic:Proposals]]] report. Each proposal has a title. A proposal
> may be referred to as "Proposal X", where X is the revision number in
> which the proposal was created. Any player may add a proposal to the
> Proposals report. The //voting period// of a proposal is the period of
> time beginning when the proposal is created and lasting for three
> days, or until nobody is voting IFFY ON it, whichever comes first.
> For each person and proposal, that person //votes// FOR, AGAINST, or
> IFFY ON that proposal, defaulting to IFFY ON, as determined by the
> Proposals report. Any player may change their vote on a proposal in
> its voting period.
> Once a proposal's voting period is over, it is //passed// if it has
> more votes FOR than AGAINST, //failed// otherwise. To //resolve// a
> proposal is to follow its instructions. If a proposal is passed and
> has not been resolved, any player may resolve it (even if some other
> rule prohibits resolving it), unless the proposal itself prohibits
> them from resolving it. When a proposal is resolved, its author and
> its resolver each gain 10 points. A proposal is //dead// if either it
> is failed or it has been resolved.
> The //historical proposals// are a set of texts, determined by the
> [[[nomic:Historical Proposals]]] report. Any player may add a dead
> proposal to the Historical Proposals report, as long as it is not
> already there. If a dead proposal is in the Historical Proposals
> report, any player may remove it from the Proposals report.
> If a proposal has no votes FOR, then its author may amend or delete it.
> + Rule 7: Points
> Each player's //score// (or the number of //points// they have) is an
> integer (defaulting to 0) determined by the [[[nomic:Players]]]
> report. To //award// or //revoke// points from a player is to increase
> or decrease (respectively) their score by that number, stating in the
> edit description why this is being done. When a player //gains// or
> //loses// points, any player may, once, award or revoke that number of
> points from them within the next seven days.
> When a player's score reaches 150, that player wins. Winning has no
> effect, except for those explicitly given by the rules.
> + Rule 8: Inquisitions
> The //inquisitions// are a set of texts, determined by the
> [[[nomic:Inquisitions]]] report. Each inquisition may have a player as
> its //judge// or one of the phrases given below as its //answer//, as
> determined by the report.
> Any player may add an inquisition to the Inquisitions report. Any
> player may then make any player its judge, except for the one who
> submitted the inquisition, or the assigning player themself. (If there
> are only two players, the player that submitted the inquisition may
> and shall make the other player its judge.) The judge may and shall
> then, within seven days, give it an appropriate answer.
> The possible answers for an inquisition are the following:
> * TRUE or YES, appropriate if the inquisition is true;
> * FALSE or NO, appropriate if the inquisition is false;
> * NONSENSE, appropriate if the inquisition is neither true nor false;
> * IRRELEVANT, appropriate if the inquisition is a question or
> statement that does not pertain to the state of the game;
> * UNKNOWN, appropriate if the inquisition's truth or falsehood is not
> a matter of opinion and cannot be reasonably determined;
> * PLATYPUS, appropriate if, for some reason, it is not reasonably
> possible to assign a different appropriate answer.
> (TRUE and YES are different words for the same answer, as are FALSE and NO.)
> The answer to an inquisition should be taken as true unless there is
> substantial reason to doubt it.
> The [[[nomic:Inquisitive Regulations]]] report shadows this rule, and
> governs the Inquisitions report, as well as any report whose title
> begins with the word "Inquisitive".
> + Rule 9: Moderations
> A player is //suspicious// if they have made seven or more edits to
> pages in the Nomic namespace within the past week. Moderators of
> Omnibus Nomic shall not use their technical control over it to prevent
> non-suspicious players from editing pages in the Nomic namespace.
> + Rule 10: Acting On Behalf
> If a natural person is authorized to act on behalf of another (natural
> or legal) person, then they can do so by noting in the edit
> description that they are acting on behalf of that person. Persons
> shall not make such a note unless they are so authorized.
> Agora Nomic's Ambassador is allowed to act on behalf of Agora Nomic.
> + Rule 11: Kill Everyone
> Each player's //health// (or the number of //health points// they
> have) is an integer (defaulting to 100) determined by the
> [[[nomic:Ludic Players]]] report. A player is //alive// or //living//
> if their health is positive, //dead// otherwise.
> Each player's //affiliation// is one of None (default), Red, Blue, or
> Exiled, as determined by the Ludic Players report. The //Red Team// is
> the set of all players whose affiliation is Red, and likewise for
> Blue. If a player's affiliation is None, they may change it to either
> Red or Blue.
> Each team's //leader//, if any, is the member of that team identified
> as such by the Ludic Players report. If a team has only one living
> player, that player may make themself its leader. The leader of a team
> may change any of their teammates' affiliations to None or Exiled, or
> any Exiled player's affiliation to None.
> Team members are encouraged to attempt to take actions that benefit
> their team exclusively (as long as these actions are not illegal).
> The [[[nomic:Ludic Regulations]]] report shadows this rule, and
> governs any report whose title begins with the word "Ludic".
> + Rule 13: Calendar
> Days in OmNom begin at midnight UTC. Weeks in OmNom begin on Monday
> and run through the following Sunday.
> + Rule 14: Personhood
> The //OmNom Constitution// is the document whose text is the most
> recent legal revision of the [[[nomic:Rules]]] report. The
> Constitution is intended to be a person.

Published by G.:
> I publish the following Report, entitled the [[[nomic:Players]]]
> report:
> -------------------------------------------------------------------
> [[[nomic:Players]]] report:  G. is the only Player of OmNom.
> -------------------------------------------------------------------


Gratuitous Evidence by G.:

On Mon, 30 Jan 2012, Kerim Aydin wrote:
> I publish the following Report, entitled the [[[nomic:Players]]] report:
> -------------------------------------------------------------------
> [[[nomic:Players]]] report:  G. is the only Player of OmNom.
>                               G. is active.
> -------------------------------------------------------------------

Just in case this is unclear even given the message context, I publish
the above as a report as defined by the published OmNom Constitution.


Judge omd's Arguments:

Unlike previous contract rules, Rule 2328 doesn't require any kind of
submission to Agoran governance, but simply refers to "an agreement".
Therefore there is no special reason to require that such agreements
act 'natively' rather than 'foreignly', and in this case the agreement
is clearly intended to use foreign or ordinary language definitions of
terms rather than Agoran ones.

However, the caller's arguments suggest that Machiavelli has not
adequately identified the agreement the OmNom Constitution is the text
of, so eir attempts to register it failed due to ambiguity.

Also, the precedent of CFJ 1772 suggests that neither the OmNom
Constitution nor (despite recent rulemaking) Agora is actually an
"agreement" in the Agoran sense, so the text as published cannot
become a player.  I hereby deregister Agora.

UNDETERMINED, too vague as there appear to currently be two games
whose ruleset is the published OmNom constitution (one is G.'s).