============================== CFJ 1513 ==============================
Riall holds a Debate-o-matic card.
Called by G.: 25 Jun 2004 16:53:56 GMT
Assigned to Michael: 26 Jun 2004 08:05:03 GMT
Michael recused: 10 Jul 2004 08:05:03 GMT
Assigned to Pakaran: 11 Jul 2004 08:24:44 GMT
Pakaran recused: 25 Jul 2004 08:24:44 GMT
Assigned to OscarMeyr: 25 Jul 2004 09:05:26 GMT
Judged TRUE by OscarMeyr: 01 Aug 2004 15:39:40 GMT
CFJ 3 is about what happened to the card if the play was made, but
the proposal didn't change because other rules prevented it.
>From Rule 1933:
"The Chamber of a Proposal may only be changed as
specified by an instrument with Power greater than or equal to
>From Rule 2067 (Power=1)
* Caption: Debate-o-Matic
Exploit: Change the Chamber of any one non-Sane Proposal to
the Chamber of your choice, provided it is legal for that
Proposal to be in the named Chamber.
>From Rule 2069:
(d) An Exploit is an action that the Holder of that Card (and
only the Holder of that Card) may take if and only if e
meets the requirements and/or pays the costs outlined in
that Exploit. Any reference to "you," "your" or a similar
pronoun in the text of an Exploit refers to the Holder of
that Card. Taking an action described in an Exploit is known
as Playing the Card. Unless a Rule says otherwise, a Card is
automatically transferred to The Deck immediately after
Judge OscarMeyr's Arguments:
1513: TRUE. The Debate-o-matic Card's Exploit was not successfully
used, as per CFJ 1511. Under the precedent of CFJ 1510, the Card was
not successfully played, and remains with the Player.