Sketching

Creative confidence (1 min)

Remember, creativity requires confidence. You may not be able to illustrate, but you can sketch. They're two different things. Illustration seeks to render reality, the other seeks to capture the essence of something's form and function.

Throughout this activity, we'll practice the foundations of sketches in the domain of user interface prototyping, then start assembling these foundations into full sketches.

Lines (5 min)

Lines are the building blocks of sketches. Draw straight lines of varying lengths and orientations.

Rectangles (5 min)

Rectangles can convey containment and are the basis for wireframes. Use lines to compose rectangles of various sizes and orientations.

Labeled rectangles (5 min)

Compose rectangles with labels and text inside, outside, around. Labeled rectangles are the basis for most user interface elements.

Wireframe (5 min)

Combine boxes, labels, and lines to create a wireframe of a user interface of your choice. Find a user interface on your mobile device and replicate it as a sketched wireframe.

Show it to your neighbors. Test whether they can tell you what everything is in your sketch.

3-dimensional objects (5 min)

Choose an object in the room and attempt to capture its essence in a simple sketch. It doesn't need to be realistic, it just needs to convey the identity of the object.

Show your sketch of your object to a neighbors. Can they recognize what it is?

Humans (7 min)

Prototypes often need to convey context, showing how a human interacts with an idea. Sketch humans doing three stereotypical activities.

Can your neighbors identify the activities?

Sketch a human using an interface (7 min)

Select a human interacting with a screen-based user interface of some kind. Show enough detail about the interaction that someone can know what the activity is and how they're engaging with the user interface.

Can your classmates identify the activity?

Debrief

Sketching is about communication. If people knew what you had sketched, you succeeded!

Credit

Submit your final sketch with your name on it.