Defining problems
Design (and your final project in this class) regularly requires you to explain problems through argumentation. Today we'll practice how to form these arguments.
Choose a partner and a problem
Anyone is fine this time.
Think of the problem in the world that bothers you both deeply, but is also a problem you have some expertise with.
Iteratively refine an argument that defines a problem (30 min)
- Brainstorm, dissect, and structure the causality of the problem based on your best knowledge of the problem. Conduct secondary research on the web to find other people's characterization of a problem and evidence to support these characterizations.
- In a text editor, devise a bulleted list of claims that specify the problem, going from broad to narrow, and ending with a design question. For example:
- Most humans find kitties cute. [Evidence...]
- Cute things make people smile. [Evidence...]
- Smiling makes people happy even when they're sad. [Evidence...]
- If there were a way humans could see kitties whenever they were sad, most humans could be happy [Evidence...]
- How can we empower humans to see kitties whenever they want?
- Take the time to draft your argument, read it, revise it, and repeat until you feel like it's logical, persuasive, and valid.
- When you're ready for feedback, find another pair to get feedback from:
- Was the argument logical? Or did some of the statements not follow logically?
- Do you believe the claims the argument was making?
- Does the argument convince you that the problem is real and exists?
- Does the argument convey the causality behind the problem?
- Take the feedback you received, return to your seat, and improve the argument. When you think you're ready again, return to step 4 above.
Pitch (30 min)
Let's see how many we can hear before class ends!
Credit (5 min)
Submit your final argument through Canvas (activity 2.3).