#include <smooth.h>
Public Member Functions | |
ReNearNeighborState (int nParts) | |
void | finishBucketSmooth (int iBucket, TreePiece *tp) |
Public Attributes | |
CkVec< pqSmoothNode > * | Qs |
int | nParticlesPending |
bool | started |
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int | bWalkDonePending |
int | currentBucket |
The bucket we have started to walk. | |
int | myNumParticlesPending |
Keep track of how many buckets are unfinished. XXX note the misnomer. | |
int | numPendingChunks |
Number of pending chunks. More... | |
int * | counterArrays [2] |
counters to keep track of outstanding remote processor | |
Object to bookkeep a Bucket ReSmooth Walk. This could be merged with the standard smooth if we changed that to using push_heap() and pop_heap()