Class for cross processor data needed for smooth operations.
More...
#include <GravityParticle.h>
|
|
cosmoType | mass |
| |
|
double | fBall |
| |
|
double | fDensity |
| |
|
Vector3D< cosmoType > | position |
| |
|
Vector3D< double > | velocity |
| |
|
int64_t | iOrder |
| |
|
unsigned int | iType |
| |
|
int | rung |
| |
|
Vector3D< cosmoType > | vPred |
| |
|
Vector3D< cosmoType > | treeAcceleration |
| |
|
double | mumax |
| |
|
double | PdV |
| |
|
double | uDotPdV |
| |
|
double | uDotAV |
| |
|
double | uDotDiff |
| |
|
double | c |
| |
|
double | PoverRho2 |
| |
|
double | BalsaraSwitch |
| |
|
double | fBallMax |
| |
|
double | u |
| |
|
double | uPred |
| |
|
double | uDot |
| |
|
double | fESNrate |
| |
|
double | fMetals |
| |
|
double | fMFracOxygen |
| |
|
double | fMFracIron |
| |
|
double | fTimeCoolIsOffUntil |
| |
|
Vector3D< double > | curlv |
| |
|
double | fNSN |
| |
|
int64_t | iEaterOrder |
| |
|
double | dTimeFB |
| |
|
int | iBucketOff |
| |
Class for cross processor data needed for smooth operations.
The documentation for this class was generated from the following file: