10__device__
inline void __attribute__(( always_inline ))
18#ifdef GPU_LOCAL_TREE_WALK
20__device__
inline void __attribute__(( always_inline ))
23__device__
inline void __attribute__(( always_inline ))
26__device__
inline void __attribute__(( always_inline ))
29__device__
inline bool __attribute__(( always_inline ))
30CUDA_intersect(CUDABucketNode &b, CudaSphere &s);
32__device__
inline bool __attribute__(( always_inline ))
33CUDA_intersect(CudaSphere &s1, CudaSphere &s2);
35__device__
inline bool __attribute__(( always_inline ))
36CUDA_contains(
const CudaSphere &s,
const CudaVector3D &v);
38__device__
inline bool __attribute__(( always_inline ))
39CUDA_contained(
const CUDATreeNode &b,
const CudaSphere &s);
41__device__
inline int __attribute__(( always_inline ))
42CUDA_openSoftening(CUDATreeNode &node, CUDABucketNode &myNode);
44__device__
inline CudaVector3D __attribute__(( always_inline ))
45CUDA_openCriterionNode(CUDATreeNode &node,
46 CUDABucketNode &myNode,
51__device__
inline void __attribute__(( always_inline ))
55__device__
inline void __attribute__(( always_inline ))
58__device__
inline int __attribute__(( always_inline ))
59CUDA_OptAction(
int fakeOpen,
int nodetype);
float cudatype
floating point type on the GPU
Definition cuda_typedef.h:12
Version of MultipoleMoments using cudatype.
Definition cuda_typedef.h:104
3D vector of cudatype.
Definition cuda_typedef.h:55