Is the game where someone hacked The Legend of Zelda so players could play as Zelda instead of Link an example of the Digital Humanities?
I would propose that the Donkey Kong artifact, the Sarkeesian V-Log, and the Zelda mash-up could be considered part of digital humanities (DH). Of those, I think the Sarkeesian V-Log retains the strongest standing amidst Digital Humanities conceptual grounds. The Donkey Kong artifact and the Zelda mash-up represent DH at the lowest stratum because the interpretation of its action is up in the air; its message is solely implicit. Following the Digital Humanities Manifesto (& DH 2.0) both consist of the “perpetual mash up” it speaks of, but if taken in junction with our DCIII definition, it represents solely an explicit use of digital tools, whilst the “humanities” aspect of it is up in the air (Digital Humanities Manifesto(s). – Christopher
I think this is essential for dealing with Digital Humanities. In order to address the problem(s) brought up through the media and technology, one most know the intentional problem in the first place. Lack of knowledge of addressing and connecting these obstacles will not help us solve our problems. – Nicole
The videos about the sprite swaps in the games Donkey Kong and Zelda are not examples of digital humanities. This is because they were created without a scholarly purpose. They were created only out of personal entertainment. They provide no information to gender equality. The first one was simply a father fulfilling his daughter’s wishes. The second one was basically a fun side project for someone. Humanities are studies intended to provide general knowledge and intellectual skills to others. These two videos do nothing to support this. – Leo