Emerging Genres of Learning Technology
Curriculum & Instruction 511 - Winter 2001
|Final course papers are due in class on March 12th.
WEEK 9 - Constructionist
Environments & Computational Media - March 5
readings & links
- Resnick, M., Berg, R., & Eisenberg,
M. (2000). Beyond black boxes: Bringing transparency and aesthetics
back to scientific investigation.
The Journal of the Learning Sciences, 9(1), 7-30.
- Resnick, M., Eisenberg, M., Berg, R.,
Mikhak, B. & Willow, D. (2000). Learning with Digital Manipulatives: New Frameworks
to Help Elementary-School Students Explore "Advanced" Mathematical and
Scientific Concepts (research proposal
- diSessa, A. A. (2000). Changing minds:
Computers, Learning, and Literacy. (Chapter 1: Computational media and new literaciesñThe
very idea; SKIM Chapter 7: Designing computer systems for people). Cambridge, MA:
Boxer Project has been exploring
the design of a "computational media" for "real people" (not
just computer scientists) for over ten years; Boxer is a tapestry on which you can
author your personal computational ideas (as opposed to "a programming environment");
their current version (that
runs on Macintosh) can be downloaded for trial use.
readings & links
WEEK 8 - Educational
Uses of Video - February 26
- Stevens, R. & Hall, R. (1997). Seeing
Tornado: How Video Traces mediate visitor understandings of (natural?) spectacles
in a science museum, Science Education, 18(6), 735-748.
- Goldman-Segall, R. (1998). Introduction:
Computers, cultures, and constructions & Designing Digital Learning and Research
Environments (Chapter 5), Points of viewing children's thinking: a digital ethnoographer's
journey . Mahweh, NJ: Lawrence Erlbaum Associates.
- Scott Bresnahan, Ted Ducas, and Andee
Rubin. (1994). Cartwheeling in CamMotion (TM).
- Check out: CamMotion Project - explores the instructional uses of video as a "laboratory
instrument" in the classroom
WEEK 7 - Networked
Learning Communities - February 21
readings & links
- Hewitt, J., & Scardamalia, M. (1996,
April). Design Principles for the Support of Distributed
Processes. Paper presented at the
Annual meeting of the American Educational Research Association, New York City.
- Check out: CSILE
was among the earliest networked learning environements to be constructed and the
approach has been evolving ever since. It has a focus on knowledge-building. Knowledge
Forum is a second generation
- Riel, M. (1998). Learning communities
through computer networking. In J. G. Greeno & S. V. Golman (Eds.), Thinking
practices in mathematics a nd science learning (pp. 369-398). Mahwah, NJ: LEA.
- Schlager, M., Fusco, J., & Schank,
P. (in press). Evolution of an On-line Education Community of Practice. To appear in K. A. Renninger and W. Shumar (Eds.),
Building virtual communities: Learning and change in cyberspace. NY: Cambridge University
WEEK 6 - Computer
Supported Collaborative Learning (CSCL) & The Design of Social Media - February
readings & links
- Roschelle, J. (1992). Learning by collaborating:
Convergent conceptual change. The Journal of the Learning Sciences, 2, 235-276.
- Hoadley, C. M., & Enyedy, N. (1999).
Between information and communication: Middle spaces in computer media for learning.
Paper presented at the Computer Support for Collaborative Learning 1999 Conference,
Palo Alto, CA. (This paper is available on-line as a PDF file.)
- Donath, J., Karahalios, K. & Viégas,
F. (1999). Visualizing Conversation. Journal of Computer-Mediated Communication, 4(4).
WEEK 5 - Knowledge
Representation Tools - February 5
readings & links
- Schauble, L., Raghavan, K., & Glaser,
R. (1993). The discovery and reflection notation: A graphical trace for supporting
self-regulation in computer-based laboratories. In S. P. Lajoie & S. J. Derry
(Eds.), Computers as cognitive tools (pp. 319-337). Hillsdale, NJ: LEA.
- Bell, P., & Linn, M. C. (2000). Scientific
arguments as learning artifacts: Designing for learning from the web with KIE. International
Journal of Science Education, 22(8), 797-817.
- Suthers, D. D. (1999). Effects of Alternate
Representations of Evidential Relations on Collaborative Learning Discourse. To appear
in Proc. 3rd Conference on Computer Supported Collaborative Learning, Stanford, December
11-15, 1999. (This paper is available on-line as a PDF file.)
- Check out: The Belvedere Project
creates tools and curriculum projects for groups to collaborate and co-construct
argument representations about specific topics; check out the tour of Belvedere.
- Turoff, M., Hiltz, S. R., Bieber, M.,
Fjermestad, J., & Rana, A. (1999). Collaborative Discourse Structures in Computer Mediated
- Bell, P. (1997). Using argument representations
to make thinking visible for individuals and groups. In R. Hall, N. Miyake, &
N. Enyedy (Eds.), Proceedings of CSCL '97: The Second International Conference
on Computer Support for Collaborative Learning, (pp. 10-19). Toronto: University
of Toronto Press. (This paper is available on-line as a PDF file.)
- Fisher, K. M., Wandersee, J. H. &
Moody, D. E. (2000). Mapping Biology Knowledge. Kluwer. (This first chapter from the book that describes the notion
of knowledge mapping is available
as a PDF file.)
WEEK 4 - Learning
Partners - January 29
readings & links
- Salomon, G. (1993). On the nature of pedagogic
computer tools: The case of the writing partner. In S. P. Lajoie & S. J. Derry
(Eds.), Computers as cognitive tools (pp. 179-196). Hillsdale, NJ: LEA.
- Linn, M. C., Bell, P., & Hsi, S. (1998).
Using the internet to enhance student understanding of science: The knowledge integration
environment. Interactive Learning Environments, 6(1-2), 4-38.
- Reiser, B., Tabak, I., Sandoval, W. A.,
Smith, B. K., Steinmuller, F. & Leone, A. J. (in press). BGuILE: Strategic and
conceptual scaffolds for scientific inquiry in biology classrooms.
WEEK 3 - Simulation
& Modeling - January 22
readings & related
- Snir, J., Smith, C. & Lorraine Grosslight,
L. (1995). Conceptually Enhanced Simulations: A Computer Tool for Science Teaching.
In Perkins, D. N., Schwartz, J. L., West, M. M. and Wiske, M. S., Software goes
to school: Teaching for understanding with new technology, pp. 116-129. Oxford
- Roschelle, J., Kaput, J., & Stroup,
W. (in press). SimCalc: Accelerating students' engagement with the mathematics of
change. In M. J. Jacobsen & R. B. Kozma (Eds.), Learning the sciences of the
21st century: Research, design, and implementing advanced technology learning environments
.Hillsdale, NJ: LEA.
- White, B. Y. & Frederiksen, J. R.
(1998). Inquiry, modeling and metacognition: Making science accessible to all students.
Cognition and Instruction, 16(1), 3-118.
- The StarLogo Project
has created a general modeling environment that is an evolved version of the original
Logo environment; the software allows students to develop dynamic models of complex
phenomena in the world (traffic jams, artificial ant colonies, disease transmission,
...); it comes from the Epistemology and Learning Group at the MIT Media Lab
- AgentSheets is a modeling and simulation tool that uses visual
programming rules to create the models (rather than text declarations as in traditional
programming); the software
is very general and has been used to create a range of educational artifacts (including a package focused around programmable bricks
- Stagecast is another simulation authoring environment
- Genscope was an effort to create simulations that introduced
students to the concepts and representations of genetics
- CyclePad is a "articulate virtual laboratory" where students can access and understand
- Microworlds is a Logo-based curriculum construction kit that
is commercially available
- Simulation Education Homepage
WEEK 2 - Framing
Issues: Educational Technology Innovation & Research - January 18
- Salomon, G., & Perkins, D. (1996).
Learning in wonderland: What do computers really offer education? In S. T. Kerr (Ed.),
Technology and the Future of Schooling (Yearbook of the National Society for the
Study of Education, 95th, Pt 2). Chicago: Univ. of Chicago Press.
- Brown, A. L. (1992). Design experiments:
Theoretical and methodological challenges in creating complex interventions in classroom
settings. The Journal of the Learning Sciences, 2, 141-178.
- "The Pros and Cons of Technology in the Classroom," Roy Pea & Larry Cuban (invited speakers).
- On-Line Presentation: Rogoff, B. - Learning
as Transformation of Participation in Sociocultural Activity. Available on-line at: http://stanford-online.stanford.edu/cscl/main.html. This is a useful introduction to current
perspectives on learning. It requires Microsoft Media player on a Windows machine.
- Bransford, J. D., Brown, A. L. & Cocking,
R. R. (2000). How people learn: Brain, mind, experience, and school (Expanded Edition). Washington, DC: National Research
Council. (Chapters 1, 2, 6 & 7)
- Collins, A. (1992). Toward a design science of education. In E. Scanlon & T. O'Shea (Eds.), New directions
in educational technology (pp. 15-22). New York: Springer-Verlag.
WEEK 1 - Introduction
- January 8
article for class discussion
Winter 2001. University of Washington.