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Prof. Michael Goldberg
Some suggestions on "how to read a film"
The film critic Christian Metz has written
"A film is difficult to explain because it is easy to
understand." We are used to sitting back in the dark and
viewing a film uncritically; indeed, most Hollywood films are
constructed to render invisible the carefully
constructed nature of the medium. Further, because a film is
constructed of visual, aural, and linguistic components that are
manipulated in numerous ways, it is a challenge to take apart the
totality of the film experience and to interpret how that
experience was assembled.
Below you will find brief explanations of ways
to analyze the language of film. While this list is not
comprehensive, it does contain a lot of information. If film
interpretation is new to you, you will not be able to keep track
of all these elements while viewing the film--this is an acquired
skill. Concentrate at first on a few things that seem to offer
the most opportunity for critical reading.
If viewing the film only once, try to take
notes in shorthand while watching the film. Arrows can be used to
note camera angle and camera movement; quick sketches can be used
to note shot composition and elements of mise en scÈne. As soon
as possible after viewing the film, write out your impressions of
the film, noting the most important elements. If you will be
writing on the film and will be seeing it again, take minimal
notes the first time through (although do note important scenes
you will want to return to) but still maintain a critical
distance.
When analyzing a film as a historical document,
keep in mind the film's contemporary audiences or authors. Your
own personal reaction to the film may serve as a starting point,
but you need to convert these impressions into historical
analysis--how are you different and similar to the historical
audiences/authors? What has changed and what has stayed the same?
Remember too the technological changes that have taken place, and
keep in mind what audiences would have expected, and how film
makers used the technology at their disposal. It is especially
important to consider substantial changes in the manner of
presentation is you will only be watching the film on a
television. Also, be aware that for most Hollywood films made
after the early 1950s, video tapes have been altered by the
"pan and scan" method I order to fit a normal
television screen. This can substantially alter the text. If
possible, try to find a format (such as most laser disks or DVDs)
which have not altered the aspect ratio.
MEANING
- Themes/tropes--The broad ideas and
allusions (themes) that are established by repetition of
technical and linguistic means (tropes) throughout the
film (such as alienation, power and control,
transcendence through romantic achievement, etc.)
- Intent/Message--Sometimes, as with a film
like JFK (the Kennedy assassination was the result of a
massive government conspiracy) or Wayne's World
(adolescence is a goofy time that provides plenty of
laughs), this is obvious. (Just because the message is
obvious, doesn't mean that the film is simple, or that
there is not a contradictory subtext). Sometimes,
however, the filmmakers aren't sure of their message, or
the intended message becomes clouded along the way. At
other times, the filmmakers (principally the producer,
director, actors and actresses) are at odds over the
intent. at other times, the film makers intend one
message and many in the audience interpret the film
differently.)
- Subtext--The often numerous messages a
film conveys beneath the surface; sometimes intended,
often unintended, and sometimes conveying a different or
contradictory message than the intended message. Look
especially for ironies, contradictions, interesting
juxtapositions, or if something initially doesn't seem to
make sense.
- Metaphor, symbolism--similar to literary
interpretation, only consider all aspects of the
film--linguistic, visual, aural. Metaphors and symbolism
only gain relevance if they are repeated in significant
ways or connected with the larger meaning of the film.
(Avoid simplistic equations such as the white table
symbolizes A; the high angle shot of a character
symbolized B).
BASIC ELEMENTS
- Title/opening credits--Titles are chosen
carefully--consider alternatives and why this title was
chosen; consider ambiguities in the title (His Girl
Friday, a film with a strong, independent female
protagonist). The opening credits establish a tone, and
often are used to foreshadow events, themes, or
metaphors--pay careful attention from the beginning.
- Story/Plot/Narrative--The story consists of all of the information
conveyed by the film (either directly or by inference) assembled in chronological
order to communicate the overall sense of what occurred in the film. The plot
is contructed as the basic building blocks of the story, conveying specific
events. The narrative or narration is the process by which story information
is conveyed to the audience through all of the cinematic means listed below.
While dialogue provides a good deal of information, pay attention to all the
other audio and visual clues that convey information about the narrative..
In considering the narrative structure, note whether the film follows a standard
chronological narrative or not and how time is used. What are the key moments
and how are they established? What are the climaxes and anticlimaxes? How
far ahead is the audience in understanding what is happening to the characters
than the characters themselves are? What propels the story forward? What is
the pace of the narrative? How do earlier parts of the narrative set up later
parts? Where are the key emotive moments when the audience is frieghtened,
enraged, enraptured, feeling vindicated, etc., and how has the narrative helped
to establish these feelings?
- Motivation--"Justification given in the film for the
presence of an element. This may appeal to the viewer's knowledge of the real
world, to genre conventions, to narrative causality, or to a stylistic pattern
within the film." (Bordwell, Thompson) Failure to provide proper motivation
challenges the sense of "cinematic realism" in a film. (If a character's
personal motivation is explained in a film as a reason for his/her action,
that falls under "narrative causality." Do not confuse character
motivation as revealed through narrative with your own expectations you bring
to the film. Characters are not real people, and do not make choices outside
of what is conveyed narratively.)
Extended definition: click here.
- Characterization--Who are the central
characters? How are minor characters used? Are characters
thinly or fully drawn, and why? Who in the audience is
meant to relate to which characters, and what sort of
emotion (fear, pleasure, anxiety) are audience members
meant to feel because of this identification? Is there a
clear or ambivalent hero or villain? What values do the
characters represent, and do they change during the film?
Are the characters meant to play a particular
type and do they play against type at any
time?
- Point of view--Is the film in general told
from a particular character's point of view, or is it
objective? Is the film's perspective
primarily intellectual or emotional, visionary or
realistic? Within the film, is a particular
shot viewed from a character's point of view
("subjective shot"), and how does the camera
technically reinforce the point of view? Who is the
audience meant to be focusing on at a particular moment?
MISE-EN-SCENE--Everything going on within the
frame outside of editing and sound
- Setting and sets--is the scene shot in a
studio sound stage or on location? How is the
setting integrated into the action, both the larger
background and particular props? How is the setting used
in composing the shot (verticals and horizantals, windows
and doors, the ever popular slats of shades, mirrors,
etc.)? How do particular settings (vast mountain ranges,
cluttered urban setting) function as signs in order to
convery narrative and ideological information? How are
colors used?
- Acting style--more obviously mannered
(classical); intense and psychologically
driven (method); less affectations and more
natural? Do particular actors have their own
recognizable style or type, and how do the filmmakers use
the audience's expectations, either by reaffirming or
challenging these expectations? What expectations do
"stars" bring to their roles? Do they fulfill
or challenge these expectations (playing against type)?
- Costumes (or lack thereof)--note contrasts
between characters, changes within film; use of colors.
This also includes physiques, hair styles, etc.
- Lighting-- Key Light: main lighting,
usually placed at a 45 degree angle between camera and
subject. Fill Light: An auxiliary light, usually from the
side of the subject, that softens shadows and illuminates
areas not covered by the Key Light. Highlighting or
spotlighting: pencil-thin beams of light used to
illuminate certain parts of a subject, often eyes or
other facial features. Backlighting: placing the main
source of light behind the subject, silhouetting it, and
directing the light toward the camera. Toplighting:
lighting from above. Lighting and camera angle are the
key means of creating shadows and shadings in black and
white films, which are important elements of the overall
mise en scene when conveying meaning.
- Diffuser/Filter: A gelatin plate that is
placed in front of light to change the effect. (Whether
to cast a shadow or soften the light, for instance.)
SHOT COMPOSITION--The camera work that records
the mise en scene between edits. Each shot represents many
choices made by the film makers. Why have they made these
choices? What do these choices represent?
- Tone--bright, sharp colors; grainy and
black and white: hazy? If black and white when color was
available, why would the film makers make this choice?
- Film speed--slow or fast motion used? film
speed reversed?
- Angle of View/lens--The angle of the shot
created by the lens. Wide angle lenses present broad
views of subjects; telephoto lenses have very narrow
angles of views which acts like a telescope to focus
faraway subjects and flatten the view.
- Camera Angle--The angle at which the
camera is pointed at the subject: low (shot from below),
high (shot from above, or eye-level (includes extreme low
and high angle shots). This creates the angle of
vision--the point of view--for the audience, and is often
used to establish character's level of power and control
(high angle shots can make character seem diminished),
but there are many other uses as well.
- Tracking, Panning, and Tilt--Tracking shot
moves the camera either sideways or in and out. The
camera can be mounted on a "dolly,"
"hand-held" to create a jerkier effect, mounted
on a crane and moved in all directions within a limited
range, or in a helicopter, train, car, plane, etc. for
other effects. Panning swings the camera horizontally,
tilt swigs it vertically. These effects are often used
simultaneously.
- Focus--"Shallow focus" uses
sharp focus on the characters or things in one area of
the shot and soft (blurred) focus in the rest. "Deep
focus" brings out the detail in all areas of the
shot. "Focus In" gradually zooms in on the
subject, "focus out" gradually zooms out (these
are known as focus pulls). Rack focus is an
extremely fast focus pull that changes focus from one
image/character to another (usually exchanging focus on
background and foreground.)
- Shot distance--Full shot, three-quarters
shot, mid- or half-shot, close-up and extreme close-up
for shots of bodies; (extreme) long-shot, mid-shot,
(extreme) close-up to describe more general. Can be used
to create sense of isolation (extreme long shot of
character in a desert) or great pain, anger or joy
(extreme close-up of character's face). Choice of lens
(see above) can create strange effects (wide angle close
up extends and distorts image at the edges, like a
funhouse mirror; telephoto lens used in long shots
flatten distances and putting background out of focus.
- Frame--the border that contains the image.
Can be open (with characters moving in and
out); moving (using focus, tracking,
panning); canted (at odd angles, unbalanced
shot composition). Small frames used with close-ups can
create sense of claustrophobia, often enhanced by the set
(low ceilings, numerous props and furnishings) and
lighting. The set can also be used to frame the shot in
other ways (lamps, flags, etc. on either side; a bed
out-of-focus at the bottom of the frame) as can
characters (as signs of intimidation, marginality,
support, etc.)
MONTAGE--Editing (cuts) within
scenes and in the film in general, creating continuities and
discontinuities, juxtapositions, and narrative structure. The
standard Hollywood practice is to make cuts
invisible, and thus they are often difficult to pick
up within a scene.
- Editing pace--within a sequence, from long
takes (the opening credits of The Graduate) to
accelerated montage (the chase scene of
Bullit); within the film in general, to establish overall
tone. Since the natural state of a Hollywood
film movement, long takes coupled with a still camera can
be used to increase intensity of a shot, make the
audience uncomfortable, etc.
- Establishing shot--Initial shot in a scene
that establishes location, characters, and purpose of the
scene.
- Shot/counter shot--standard device used
during dialogue between two characters; often starts with
a two-shot of the two characters, then moves
back and forth. Combined with camera angle, shot
distance, and pace to establish point of view. Note when
this standard device is not used, and for what purpose.
Note when the person speaking is not viewed, or only back
is viewed.
- Reaction shot--Quick cut to pick up
character's reaction to an event. Lack of reaction shot
when it seems logical should be noted.
- Jump Cut--A cut that occurs within a scene
(rather than between scenes) to condense the action of a
scene (such as crossing a desert.)
- Freeze Frame--A freeze shot, which is
achieved by printing a single frame many times in
succession to give the illusion of a still photograph.
- Cutaway--A shot inserted in a scene to
show action happening elsewhere.
- Match Cut--A cut in which two shots are
linked by visual, aural, or metaphorical parallelism.
- Scenes--An end of a scene is usually
marked by a number of possible devices, including
fade-ins and fade-outs (which may include a quick cut or
a fade to black--note the length of time the blackout is
maintained, which often implies significance of preceding
scene, or else a long passage of time); wipe (a line
moves across the screen, usually used in older films);
dissolve (a new shot briefly superimposed on an old
shot), often used to express continuity or connections
(for example, the stump scene in Shane).
- Sequence--A series of scenes that fit
together narratively or representationally
SOUND--Sometimes non-dialogue sound is the
hardest element to pick out and analyze, yet is often extremely
important and subject to just as much of the film makers focus as
other elements. Note how sound is used--to underscore emotions,
to alert the audience to an upcoming event, as an ironic
counterpoint, etc. Carefully created and edited sounds (including
the use of silences) creates a rich aural images the same way
that mise en scene, shot composition, and montage create visual
images.
- Dialogue--Is it overlapping, mumbled, very
soft or loud?
- Sound effects--both the effects themselves
(a doorbell ringing) and the manipulation of the sound
(stereo effects which move sounds across the sound
spectrum, or balance sounds on one side or the other;
filtering and manipulating sounds).
- Score--the background music used
throughout the film. The score often maintains and
manipulates a similar theme at various times (especially
in older films), and is often used in relation to the
narrative structure. Particular motifs or themes may be
used in relation to particular characters.
- Sound Bridge--Connects scenes or sequences
by a sound that continues through the visual transition.
- Direct sound refers to
sound that is recorded at the time the scene is shot
(usually dialogue, although audio inserts are possible.
All audio inserts would be post-synchronous sound.).
- Postsychronous sound refers to sound that
is recorded and placed on the film audio track after the
scene is shot (virtually all scores).
- Diegetic sound is heard within the film's
diegesis (dialogue, a shot from a gun on screen)..
- Off-screen sound appears
within the film's diegesis but not within the frame
(extending off-screen space).
- Non-diegetic sound is heard outside of the
film's diegesis (such as film scores and voice-overs. A
pop song that seems to be part of a the soundtrack but is
found to be coming from, say, a car radio, is a diagetic
sound.).
- Synchronous (or simultaneous) sound is
heard at the same time the action happens on screen.
- Non-Synchronous (or non-simultaneous)
sound is heard before or after the action happens
on-screen.
Bibliography:
- Monaco, James. How to Read a Film: The
Art, Technology, Language, History, and Theory of Film
and Media. Revised Edition (Oxford U. Press: 1981).
- Stephen Prince, Movies and Meaning: An
Introduction to Film
- Corrigan, Timothy. A Short Guide to
Writing About Film. Second Edition (HarperCollins:
1994)
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