Section II: The
XnaAssignmentBase Library
c. Working with media (image and sound)
Goals:
Notice: the procedure by which we include the media files:
Now, we can refer to these two images as "bgTexture" and "B" (without the extensions) in our application.
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protected
override
void UpdateWorld() { |
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protected
override
void InitializeWorld() { |
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protected
override
void DrawWorld() { |
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| Kelvin Sung Computing and Software Systems University of Washington, Bothell ksung@u.washington.edu |