using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Net; using Microsoft.Xna.Framework.Storage; using XNACS1Lib; namespace ClassExample { public class Game1 : XNACS1Base { XNACS1Rectangle Sprite; protected override void InitializeWorld() { Sprite = new XNACS1Rectangle(new Vector2(50,25), 10, 10); Sprite.SetTextureSpriteSheet("Sprites", 13, 16, 0); Sprite.UseSpriteSheet = true; Sprite.SetTextureSpriteAnimationFrames(0, 0, 1, 0, 5, SpriteSheetAnimationMode.AnimateForward); Sprite.UseSpriteSheetAnimation = true; } protected override void UpdateWorld() { if (GamePad.Dpad.Up == ButtonState.Pressed && (Sprite.CurrentSpriteSheetFrameX < 0 || Sprite.CurrentSpriteSheetFrameX > 1)) Sprite.SetTextureSpriteAnimationFrames(0, 0, 1, 0, 5, SpriteSheetAnimationMode.AnimateForward); else if (GamePad.Dpad.Down == ButtonState.Pressed && (Sprite.CurrentSpriteSheetFrameX < 3 || Sprite.CurrentSpriteSheetFrameX > 4)) Sprite.SetTextureSpriteAnimationFrames(3, 0, 4, 0, 5, SpriteSheetAnimationMode.AnimateForward); else if (GamePad.Dpad.Left == ButtonState.Pressed && (Sprite.CurrentSpriteSheetFrameX < 6 || Sprite.CurrentSpriteSheetFrameX > 7)) Sprite.SetTextureSpriteAnimationFrames(6, 0, 7, 0, 5, SpriteSheetAnimationMode.AnimateForward); else if (GamePad.Dpad.Right == ButtonState.Pressed && (Sprite.CurrentSpriteSheetFrameX < 9 || Sprite.CurrentSpriteSheetFrameX > 10)) Sprite.SetTextureSpriteAnimationFrames(9, 0, 10, 0, 5, SpriteSheetAnimationMode.AnimateForward); } } }