Useful Sites for Game Development
The following are sites that contain public domain (free) utility software or art work. Please be extra careful and only download files that are explicitly marked as “free” or “public domain”. Remember you are responsible for the resources contained in your games. If it contains anything illegal, you are responsible!
Portal to bunch of free resources:
§ http://gamemaking.indiangames.net/index_files/FreeSpritesforGames.htm (watch it! Not all the sites referenced here provide copyrighted materials!!)
Art work and Textures:
§ http://charas-project.net/ (From Joseph Kniest, Spring 2010)
Background Art work:
§ http://www.celestial-art.net/ (From John Davis, Spring 2009, scroll to the end to see conditions of usage).
Utility programs for image editing:
§ Many of the online art work are stored in (transparent) gif format. XNACS1Lib does not understand gif format. I used the Exorcist program to convert gif to png for textures. The Exorcist program can be downloaded from: http://www.nigels.com/exorcist/Download.html
§ Icons are stored in .ico format. I used the IcoFX (http://icofx.ro) to convert my photograph to icon.
§ Image editing programs:
· http://www.gimp.org/ (from Kyle Gerrodette, Spring 2009)
· Image editing program: http://aviary.com/home (from John Davis, Sprint 2009)
· Avatar editing: http://myavatareditor.com (from Shane Krolikowski and Scott McPherson, Winter 2010)
Audio and Background Music:
§ http://www.freesound.org/ (from Thomas Baron, Fall 2009)
§ http://partnersinrhyme.com (from Aaron Amlag and Brendon Co, Fall 2009)
§ http://incompetech.com/m/c/royalty-free/ (from Ronald Cook, Spring 2010)
(from Mikhail Elbert, Spring 2009)
Audio effects (for audio cue):
§ http://simplythebest.net (from Shane Krolikowski and Scott McPherson, Winter 2010)
Utility programs for audio editing:
§ Image/Video capture:
§ Performance Profiling:
Tutorial and Engines:
§ On stencil buffer: http://blogs.msdn.com/shawnhar/archive/2007/05/17/transitions-part-three-stencil-swipes.aspx (from Katherine Kuttler, Spring 2009) [ed: to get access to “device”, you would need to include/modify the library source code, try it! It is not that scary].
§ Physics Engine: http://www.codeplex.com/FarseerPhysics (from Katherine Kuttler, Spring 2009 - one really neat capability of Farseer that I discovered is that it can convert a texture with an alpha into a list of vertices [ed: for collision purposes]).
§ ParticleSystem: (from Eric Nevala, Spring 2009)
§ Working with SpriteSheet: http://www.ziggyware.com/readarticle.php?article_id=138
IMPORTANT SITES FOR US:
· Sites to get free software as UWB CSS student:
§ https://www.dreamspark.com/ -- If you are interested in XNA and/or developing software for XBOX 360: refer to help files from our fellow classmates: Ethan Crawford, or from Howard Yuen. These documents show you how to register for XNA Creator’s club membership for free and thus allow you to develop/download games for free to the XBOX 360 console.