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Virtual Communities

(http://faculty.washington.edu/krumme/telcom/virtualcom.html)

People in virtual communities use words on screens to exchange pleasantries and argue, engage in intellectual discourse, conduct commerce, exchange knowledge, share emotional support, make plans, brainstorm, gossip, feud, fall in love, find friends and lose them, play games, flirt, create a little high art and a lot if idle talk. (H.Rheingold, The Virtual Community, p.3)


Supporting & Related Pages:


Howard Rheingold:


Internet Sites


Clippings:


Literature:

Everhart, Rodney L., "Creating Virtual Communties," Syllabus 12(8), April 1999, pp.12ff. ["Rodney L. Everhart describes how universities are leveraging their investment in a network infrastructure to deliver meaningful communications."]

John Hagel III and Arthur G. Armstrong Net Gain: Expanding Markets Through Virtual Communities [Hardcover - 233 pages (March 1997) Harvard Business School Press]

...clearly explains "the untapped opportunities in constructing "Virtual Communities". Virtual communities are characterized as sites where users gather to exchange common interests, ask questions, and learn about and discuss information. These virutal communities create a dynamic information source that is shifting power from the vendors to the customers."

Valtersson, Maria, Virtual Communities; Department of Informatics Umeň University, Sweden

Virtual communities consist of groups of people who have regular contact with one another in cyberspace. This article deals with virtual communities that have been formed by people with common interests, and virtual communities that do not have its origin in an existing organisation."


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