ICS 60 • Summer Session II 2011 • Donald Bren School of Information and Computer Sciences • UC Irvine
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Write a critique of a single computer or video game, discussing how a person plays the game and how the game "holds" the player (in the sense used by Turkle). How does a player get drawn into the game? How does that game motivate the player to keep playing it?
Your essay should give a brief introduction to the game you are critiquing, including the name of the game, the publisher, and the year of release. It should then give specific examples analyzing how that game exerts holding power over a player.
Your essay should be around 800 words in length. Please use a standard, business-like font, size 10 or 12 pt. At the top of the paper, include your name and UCInetID. Including a title for the essay is optional (but recommended!). You may include any images you deem necessary.
Your essay should not have footnotes or a references section. If you quote one of the readings, use the format (Turkle 1995) to cite it in text. If you refer to another work (which is not required but is welcome), cite it in text using a format similar to (Ross, J., 2011, "Secrets of citing references", Journal of Made-Up Papers).
This essay is due at 5pm on
Forthcoming...