| Having a
blog is rather like publishing your own, on-line version of Reader's
Digest, with daily updates: you troll the Internet, and, when you
find an article or a
Web site that grabs you, you
link
to it—or, in weblog
parlance, you "blog"
it. Then other people
who have blogs—they are known as bloggers—read
your blog, and if they like it they
blog your blog on their own blog. |
Terms such as beauty, scale, and proportion that were
once used to describe the massing,
articulation, and texture of predigital architecture
have given way to adjectives like smooth,
supple, and morphed,
derived from digital-age vernacular.
|
I make
games I want to play. If I want to see more gibs,
I make it. If
people don't like it, they don't need to play the
game. |
| Following
the death of copyright, I believe our interests will be assured
by the following practical values: relationship, convenience, interactivity,
service, and ethics. Before I explain further, let me state a creed:
Art is a service, not a product. Created beauty is a relationship, and
a relationship with the Holy at that. Reducing such a work to "content" is like praying in swear
words. End of Sermon. Back to business.
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|
… in
Kosovo, our leaders spoke of strikes and coercive diplomacy. In
practice, of course, we were at war: our forces were taking and returning fire. In
this fashion, linguistic subterfuge helped turn
the real into the virtual.
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| The catchphrases from the original series - "It's life, Jim, but not as we know it", "I'm a
doctor, not a ...", and "Beam me up, Scotty"
- are familiar to many unborn when it was first transmitted (even if,
in the case of the last of these, it was never actually said: compare
Humphrey Bogart's "Play it again, Sam" in Casablanca).
|
So when a
Californian inventor recently patented a device that uses a laser beam
to ionise the air so an electric current can be carried along it to
stun or kill someone, journalists had no need to flounder for a
suitable name. Just call it a phaser and everybody will
know exactly what you mean.
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Deflector
shields up, photo torpedoes ready, and prepare for evasive maneuvers: Star Trek's coming to the wireless
web, and fans' everyday lives may never be the same - online or off.
This month, London-based wireless game developer Digital Bridges
launches a series of new games
that transport players to a virtual universe based on the classic TV
and movie franchise. But it's the company's bold experiment in what's
known as 'persistent gaming' that may push
mobile game sales into warp speed.
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