Field for cpt=40 Political Economy Field bg=MONEY, INTERNET, SOCIAL STRUCTURES COMPUTE
(links that trigger this group in aqua;  hover over this link to get citation info)
The Web is a democracy of opportunity, but not necessarily of outcome. At the beginning it was like a beautiful, fertile ground where all sorts of organizations could theoretically survive. But the selection process has been incredibly fast.
In the industrial society, the balance of information inevitably sided with corporations. They had centralized knowledge while the customer had only their own solo experience divorced from that of all but a few friends.
In the new mental geography created by the railroad, humanity mastered distance. In the mental geography of e-commerce, distance has been eliminated. There is only one economy and only one market.
The Internet was made for big companies. The dot-coms understand buying and selling. But the real efficiencies come in that middle part of the equation: making things.
The modern world focuses primarily on material things. Development is measured by material indicators, not by intangible things such as God-consciousness, brotherhood and sisterhood, or neighbourliness. Taliban-style movements also focus on the material, the tangible aspects of faith—rules and outward behaviour. Unlike beliefs, intentions and feelings, these can be controlled and imposed upon people. Taliban violence against those who break the rules is an application of the modern view that state interference in the lives of individuals is the answer to most social problems.

They could see that a closed society like theirs was unable to compete with an open society, where innovations in computer software — quickly leading to military spin-offs — were coming out of the garages of Californian 20-somethings. America won the Cold War because it entered a new type of economy — based on knowledge and computers — and left its strategic competitor marooned inside the crumbling remains of the industrial era. For the last 200 years, the basic construction paradigm has been the factory, created for masses of people to work together to make complicated products. That paradigm has been applied not only to the workplace, but also to homes, schools and most other types of buildings. Industrial society has created high-rise apartment buildings as human warehouses so that people can live near their workplace. Even the interior design of our homes has been influenced: subdivided, like factories, into a series of special purpose rooms - kitchen, dining room, living room, television room, sewing room, bedroom. Now that paradigm is changing. With the rise of the virtual workplace, physical proximity is becoming ever less essential.